Quite often, the movement of a certain object should not extend over the
whole duration of the movie. Typical examples
are Feynman diagrams. This behaviour can be
controlled with the interval option as follows: The movie is
always 100 time units (let's call them axiseconds) long. The
option interval specifies the so-called active interval,
that is the time slot in which an object should evolve from its start to
its end. The two other important options in this respect are bethere and staythere. If bethere is 1/0, the object will/not be visible before its active interval; if staythere is 1/0, it will/not be visible after its active interval. line({"type" => "line", "color" => "Red", "foot" => [[-100,0]], "head" => [[-100,0],[-100,0]], "hpolar" => [[100,-30],[100,0]], "interval" => [0,30], "staythere" => 1 }); point({ "color" => "Black", "coordinates" => [[0,0],[0,70]], "interval" => [30,100], "bethere" => 1 }); |